extends CharacterBody2D


const SPEED = 100.0
const JUMP_VELOCITY = -400.0


func _physics_process(delta: float) -> void:
	# Add the gravity.
	#if not is_on_floor():
		#velocity += get_gravity() * delta
#
	## Handle jump.
	#if Input.is_action_just_pressed("ui_accept") and is_on_floor():
		#velocity.y = JUMP_VELOCITY

	# Get the input direction and handle the movement/deceleration.
	# As good practice, you should replace UI actions with custom gameplay actions.
	var direction := Input.get_vector("ui_left", "ui_right","ui_up","ui_down")
	velocity = direction * SPEED

	move_and_slide()
